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AI Insights · Timothy · April 2022

Top 5 Slime Games on Android in Australia, Q1 2022

Discover the performance of the top 5 slime games on Android in Australia during Q1 2022, with insights into downloads, revenue, and active users.

Top 5 Slime Games on Android in Australia, Q1 2022

The first quarter of 2022 saw varying performance trends among the top 5 slime games on the Android platform in Australia. Below, we break down the weekly downloads, revenue, and active user trends for these popular apps.

Super Slime Simulator: DIY Art by Dramaton experienced a gradual increase in weekly revenue, peaking at approximately $64 in the week of February 21. Weekly downloads saw an initial rise to 5.3K in the first week of January, followed by fluctuations and a decrease to around 2K by the end of March. Active users also showed a downward trend, starting at 13.4K at the beginning of January and descending to 8.7K by the end of the quarter.

Slime ASMR Simulator DIY Slime from Jamcoco did not generate any revenue during the quarter. Weekly downloads saw a peak of 733 in mid-January and then gradually decreased to 160 by the end of March. Active users followed a similar trend, starting at 342 in the first week of January and reducing to 132 by the quarter's end.

Slime Games for Teens by Kids Food Games Inc. had a relatively stable revenue trend, with minor fluctuations between $8 and $29 throughout the quarter. Weekly downloads remained consistent, hovering around 500 in early January and maintaining a steady rate of approximately 273 by the end of March. The active users showed a slight decline from 660 in early January to 345 at the end of March.

Goo: ASMR Slime Simulator by EXOMIND saw its highest weekly revenue in late December 2021 at $130, with a gradual decrease to $69 by mid-March, and then a slight recovery to $85 by the end of the quarter. Weekly downloads were notably low, with some weeks having no recorded downloads, but saw a significant increase to 985 in the week of March 21. Active users showed a general decline from 7.6K at the beginning of January to 5.7K in early March, before rebounding to 7.6K by the end of March.

Slime Simulator Time: 3D ASMR by Questzy did not generate any revenue during the quarter. Weekly downloads were relatively low, peaking at 376 in late December 2021 and gradually declining to 49 by the end of March. Active users followed a similar trend, starting at 2.6K in late December and decreasing to 1.4K by the end of March.

These insights into the performance of the top slime games on Android in Australia for Q1 2022 are provided by Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022